Battalion 1944

Battalion 1944


Battalion 1944 recaptures the core of classic multiplayer shooters and propels WW2 into the next generation. Battalion 1944 utilises the most advanced industry technology to create a visceral and heart-thumping multiplayer experience that has been crafted by the designers who have grown up playing Medal of Honor and Call of Duty 2. 
Fight in real world locations such as the streets of Carentan, the forests of Bastogne and many more in our spiritual successor to the great multiplayer shooters of the past. Precise aim with your Kar98, covering fire with your M1 Garand and quick thinking with your Thompson are key to your success, all packaged into a competitive multiplayer environment. In short, Battalion 1944 is an infantry based first person shooter with an emphasis on raw skill. No grinding, no 'exosuits', just you and your skill as a player. 

Join a Battalion and compete season to season with BattleRank, our global competition system. Contribute to your Battalion's season objective to earn cosmetic rewards for your character, weapons and accessories within our realistic art style. Flaunt your success through your player profile to become a renowned player within the community. BattleRank’s highly tuned stat tracking system enables Battalion 1944 to go beyond the standard mould of shooters gone by and enables players to compete globally for rewards, glory and honour.

Fuelled by the power of Unreal Engine 4, Battalion 1944 resurges World War 2 back into the modern gaming spotlight in our spiritual successor to the great multiplayer shooters of the past such as Call of Duty 2 and Enemy Territory. On BattleRank, it’s down to skilled soldiers like you to fight for your battalion.


Raw skill based gameplay. We believe your skill should be determined by your play, not through unfair overpowered unlocks & abilities. Battalion learns from the skill based gameplay of classic competitive shooters and merges it with the stunning visuals that our team can produce, utilizing next-gen techniques such as motion capture, physically based rendering and photogrammetry to make Battalion a truly next gen competitive shooter.

Intense & balanced infantry combat. Our designers have scoured hundreds of multiplayer shooters to design the best fitting formula for a well balanced WW2 first person shooter. The excitement in Battalion lies in the down the barrel experience. 

BattleRank competitions. Go lone wolf or team up alongside friends. Contribute to your Battalion's season objective, receiving rewards for team and individual efforts. Compete in regular challenges ranging from seasonal to quick fire hourly objectives to earn rewards and extra XP. Challenges are broadcast via the main menu's challenge alert panel as well as through our social media outlets.

Beautiful & realistic environments. Our incredibly talented art team are designing a visually stunning recreation of World War 2 and have even travelled to Normandy for reference and research to make the maps as authentic as possible. The world needs to look as real as we can push it. It's important to us for Battalion to have longevity, to do this everything in Battalion will be designed and rendered using the latest advances in industry technology. Battalion will be on the forefront of video game graphics.




Game mode variety. Battalion emphasizes balance in classic game modes such as Capture the Flag, deathmatch, and domination. We'll also be bringing new game modes that we're in the process of testing. We will also be turning to the community for any requests, suggestions or ideas for game modes.

Tight, focused, competitive maps. Battalion's maps will be designed around our team based infantry combat. The map locations are inspired by real world battlegrounds of the allied campaign and blended with competitive layouts of classic shooters that focus on balance and competition.

Cosmetic Progression System. Our progression system will not under any circumstances offer game breaking advantages to players of higher rank but instead will offer a purely cosmetic based unlock system. When you gain XP you will be rewarded with visual upgrades for your character, accessories and weapons within our realistic art style guidelines. This way players can shape their own identity and become a renowned and recognisable player within the community whilst still retaining an authentic World War 2 experience.


Define your soldier's identity. Your character is unique to you. Change how other players see you and become recognizable within the Battalion community. Use cosmetic unlocks rewarded to you for your skill to define your characters identity.

Build your own unique arsenal of weaponry. During our research trip to Normandy, we noticed that most soldiers had actually engraved names into their rifles. Players will be able to customise their weapons and their own player character with that same level of individuality and really feel a connection to their personalised arsenal.

Fight together as a Platoon. Team up with friends and create a platoon within your chosen Battalion. Become a recognized platoon within your Battalion. Make your platoon known for being the deadliest, most effective, or the most active platoon, receiving unique rewards and raising the bar of competition.


Movie Quality Animation. Most developers don’t have access to a motion capture studio. By animating your character using motion capture, our animations are as real as possible. Motion capture gives Battalion a more authentic and immersive game experience

LAN support. Too many modern games leave out simple LAN support. Battalion is designed to be a great LAN game to compete with or against friends locally with our classic and easy to use server browser.


Reliable Server Hosting with Multiplay. Battalion is teaming up with Multiplay to bring players the most reliable and highest quality in game servers. Alongside our official servers, players will have the ability to host and change server rule sets to suit their own gaming needs. Server admins will be able to choose to have BattleRanked, unranked, or private game servers.

Persistent Anti-cheat System. We want you to have the confidence that you're playing in a cheat free environment, which is why we travelled to Games Connection in Paris to meet with top anti cheat developers. We're currently in talks with 'Game Blocks' the cheat system behind Battlefront and we are also considering using Easy Anti Cheat who provide cheat protection for Counter Strike: Global Offensive and Squad. We're dedicating time and resources to find the best anti-cheat provider to fit Battalion 1944.

Community Driven Development. Battalion is a game by the players for the players. Most of you reading this page have grown up and are still playing shooters to this day, so in a way we all own this genre. The community will be be a huge part of the key design decisions in Battalion. To keep the community involved in development, we will stream design meetings from our studio where players can actively participate meetings. Public play tests will regularly take place as well as other community aimed events focused on player feedback and player design participation. We've set up brand new forums for the community to stay actively involved with the development team.


BattleRank is our global competition system. Whilst the groundwork is currently being done to make a secure and ergonomic system, the graphical interface will be one of the last parts of BattleRank to be finished. Below is an explanation of how BattleRank works and how it's unique to Battalion, encouraging competitiveness and teamwork. When you first launch the game, you will be asked to join a Battalion for the current season, for instance "Wolf Battalion" for the Spring 2017 season. The Battalion with the highest combined score for that season will win rewards for everyone within the Battalion.

What is a Battalion? A Battalion is a large group of individual players, with the player limit expanding dynamically depending on the size of the active Battalion player base. In your Battalion, you can choose to play as a lone-wolf or create a Platoon (clan) with friends and other players.


Competition and Scores. When you play the game, your score goes towards your Battalion. Your Battalion is constantly competing against every other Battalion in the game. Your Battalion's overall score is measured in many ways, from daily challenges such as; 'Most knife kills in 24hrs' to the overarching Battalion Season goal, for example 'Most flag caps this season'.

Joining a Platoon. A Platoon is simply a clan, except your clan can have its own profile page with medals, awards, and stats. Platoon scores go towards their overall Battalion score in the season championships*. Whilst all the Platoons in one Battalion are part of the same team, they are also competing within that Battalion for Platoon specific rewards and titles such as "deadliest', 'most effective' and 'most dedicated' Platoon in their Battalion. Platoons will also be given specific daily, weekly and monthly challenges such as most flag caps and least deaths.

*Note that players are never forced to join a platoon, it's an extra option for players that wish to compete together as a team against other teams. If you want to play on your own, you can! You'll receive the same rewards and benefits as every other Battalion player.

Medals and Rewards. At the end of a season, players and platoons will be able to collect their rewards and display their medals on their in game profiles. Players will be rewarded with cosmetic unlocks for weapons and character customisation, some of which are extremely rare and valuable within the community and some that are only available to win during specific seasons. Active players in the highest scoring Battalion at the end of a season will receive the rarest rewards.

What happens at the end of a season? After each season the Battalions are reset. Players and Platoons will be able to join new Battalions to avoid a situation where there is one dominant Battalion.


Bulkhead Interactive is formed of two companies "Deco Digital" and "Bevel Studios", who have worked together in the same office for the past 2 years. Previously the team released "Pneuma: Breath of Life" across major platforms. We were the first team to release an Unreal Engine 4 game on a next gen platform, we're currently one of the most experienced UE4 development teams. Our team was nominated for a Develop Industry Excellence Award in July 2015. We have a top calibre team formed of hard working and creative developers who have released titles on Xbox One, PlayStation 4 & Steam. Operating out of our Derby studio in the heart of the United Kingdom, we have a solid plan and a proven track record of getting games out to players.



Unreal Engine 4 is a powerful game engine developed by Epic Games. Bulkhead Interactive have an excellent relationship with Epic and have been using UE4 even before it was publicly available. Unreal Engine allows us to take advantage of technology like physically-based rendering allowing us to create mind blowing, stunning environments in what will be the most visually impressive recreation of World War 2 to date. This level of graphical capability has not yet been attempted in a WW2 first person shooter.

For more information on 'Battalion 1944' please like and follow our accounts on social media or get involved in the discussion on our newly launched Battalion community forums. We've also provided links to our press kit for anyone who wants to cover the game on news sites and social media. We'll make sure players and gaming press who get involved with sharing the word on Battalion 1944 will be the first to receive the latest updates on Battalion's development.

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